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Entries in update (50)

Sunday
Dec312017

Tekken 7 Sales Exceed 2.5 Million Units Over this Past Year

[Article Retraction 1/1/18] The original version of this post originally stated that Tekken 7 had exceeded 3 million copies. Upon double checking the source, this has turned out to be incorrect. The actual number of figures sold were mentioned during KawaiiFaceMiles & MainMan's Tekken Talk stream to be over 2.5 million. The thing mentioned in 4Gamer was that Tekken 7 was fast approaching the 3 million mark, not that it already exceeded it. Apologies for the misinformation, the link to the original post has now be deleted.

The Japanese gaming site 4Gamer is doing their brief year-end interview with notable figures in the Japanese gaming industry to give us updates and comments to make over the next coming year. Katsuhiro Harada was again one of the people featured and was able to give us a sales update for home versions of Tekken 7. According to him, Tekken 7 saw over 2 million copies sold within the first 2 months after its launch back in June but that figure is now fast approaching the 3 million copies landmark after half a year. He also mentioned that for this time around, Tekken 7 has seen the most post launch support from the series and hopes to be able to continue updating it and giving the title support for the next year. If you have any kind of requests to make about what you hope to see in Tekken 7 in the future, you can tweet them to Harada directly at @Harada_TEKKEN. You might see some Japanese on his timeline but he says don't be shy to tweet the suggestions in English too if you happen to have them. His notable game and movie for the year happened to be Super Mario Odyssey (Nintendo Switch) and Atomic Blonde (2017) by the way.

4Gamer (Harada Column on Page #8) ≫ http://www.4gamer.net/games/999/G999905/20171225028/

Harada Twitter ≫ https://twitter.com/Harada_TEKKEN/

[Update] KawaiiFaceMiles & MainMan Tekken Talk ≫ https://www.twitch.tv/videos/211034321

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Tuesday
Dec192017

Tekken 7 Version 1.11 Update Fixes Juggling Bugs in the Forgotten Realm

Hope all you combo makers out there had your fun, the window to create unique buggy juggles in the Forgotten Realm stage are now being fixed in the Version 1.11 update to Tekken 7. This bug fix update is being rolled out now on Steam and PlayStation 4 but if it hasn't came out for you yet then the latest you can expect to get it is December 22 according to the Tekken Project twitter account. The bugs being fixed in this update are seemingly an unintended side effect of the recent input lag reduction patch where juggles performed on this stage in particular would reset the juggle 'knock back' after a floor break. Usually in juggles the scaling on a moves knockback on a mid-air opponent would increase to let the opponent 'fly' away eventually after too many hits which prevents potential infinite combos. As of Version 1.11, the bugs have now been stamped out. For those on PC, this update didn't break the Tekken Bot.

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Thursday
Dec142017

Tekken 7 Version 1.10 Input Lag Reduction Test Results

And it looks like the patch came through with a notable reduction to the input lag! Both DisplayLag and Noodalls have published their testing on the latest Tekken 7 update and found roughly 2 frames of input lag has been chopped right off compared to testing on earlier versions of the game. This improvement to the gameplay comes after months of coding work by the developers so much thanks goes to them for coming through with improving the player experience. The input lag testing for PS4 have been done and you can find them up on Twitter.

DisplayLag ≫ https://twitter.com/DisplayLag/status/941127720464977920

Noodalls ≫ https://twitter.com/noodalls/status/941262704966221829

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Wednesday
Dec132017

Tekken 7 Version 1.10 Input Lag Reduction Patch Out Now

A new Tekken 7 update is rolling out to Playstation 4s at the moment for those of us in certain regions. Update Version 1.10 is the previously announced patch to reduce the input lag in Tekken 7 and seems to be available now to download for everyone (Or will be soon if not yet.) Tekken 7 was previously noted down as having a really high amount of input lag in comparison to other Fighting Games out there so hopefully this update should improve the player experience. The Unreal Engine 4 update which improved input latency is now implemented into Tekken 7's code. We'll post new input lag testings for the new patch comparing to the old versions once they're done.

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Saturday
Dec092017

Tekken 7 Update to Reduce Input Lag is Coming December 14

During the official Bandai Namco Tekken 7 West Tournament finals, Tekken & Soul Calibur producer Motohiro Okubo brought the news forward that the upcoming input lag reduction update that was mentioned for Tekken 7 during the TWT Finals is arriving on December 14. Tekken 7 was noted in particular for having a notable amount of input lag since it's release so this update coming next week should help alleviate the responsiveness feel to player input. Full details on the patch and possible later testing on the reduction patch to come hopefully soon. You can check out Motohiro Okubo detail the update in the Twitch clip below.

Bandai Namco Entertainment ≫ https://www.twitch.tv/bandainamcoentertainment

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