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Entries in developer (19)

Friday
Dec282018

Summary of Upcoming Balances Changes in Soul Calibur 6 Ver 1.11 from Dengeki Broadcast

Soul Calibur 6 is expected to get more balance changes in the upcoming Version 1.11 patch so the dev team recently took the time to break down some of the things to expect in a live stream with Dengeki Online. You see the game's producer, director and battle system director go through every character and detail some of the things to either, fix or correct, in relation to the character designs. The team also describes their development philosophies for SC6 which is interesting to know if you're curious as to what their reasoning for some of the changes is. There's also a brief comment of the next DLC pack in the Season Pass which happens to be a Customization Pack featuring over 100 pieces and some new BGM to use in Soul Calibur 6. The stream is archived on YouTube but it's in Japanese so you have Arika_ex over on Reddit to thank for taking the time to translate and summarize all the main bits covered in the stream.

YouTube archive ≫ https://www.youtube.com/watch?v=l4uCY8DqHZ0

Arika_ex's summary on Reddit ≫ https://www.reddit.com/r/SoulCalibur/comments/a9zylu/project_soul_livestream_dec26th_summary_the_devs/

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Tuesday
Sep182018

Soul Calibur 6 - Raphael Battle Director Comment

Thanks 4Gamer for posting the Battle Director comments for Raphael in Soul Calibur 6. Once again, the Soul Calibur 6's Battle Director Oosaka (@oosaka_twt) gives a short introduction and slight tease to what the recently revealed character can do in the new game. For Raphael, we get info on a new evasive stance he has that can even be done from his Reversal Edge to catch opponents. You can find the battle director's comments on Raphael in English down below but here's a link to the Japanese source via 4Gamer:

4Gamer Article ≫ https://www.4gamer.net/games/403/G040382/20180919023/

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Thursday
Sep132018

Soul Calibur 6 - Cervantes Battle Director Comment

Thanks goes to Famitsu for posting the Battle Director comment for Cervantes with his recent reveal. The Soul Calibur 6 Battle Director Oosaka (@oosaka_twt) gives a short introduction to the game plan of Cervantes in his developer comment. For people already familiar with playing Cervantes, you can find out what's new with the character as the details tease about his new 'The Baron' stance. The english version of the Battle director comment can be found below but you can also check out the comment at its source over on Famitsu.

Famitsu ≫ https://www.famitsu.com/news/201809/13164022.html

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Monday
Aug272018

Soul Calibur 6 - Azwel Battle Director Comment

Japanese gaming sites have published their Azwel news posts earlier today and the battle director (@oosaka_twt) comments detailing gameplay information are now out. The notes for Azwel describes his gameplan of repeatedly using one of his three available weapon types he can summon to use powerful variants of his attacks. Kind of sounds like building stacks with a weapon type to use a Rage Drive version if you get what I mean. The battle director comment also describes a bit about the Soul Charge and unique Critical Edge that Azwel has access to so be sure to check that out if you're looking to play him in the future. Thanks goes to Famitsu for providing the info. SoulCalibur VI is out October 19th for PS4, XB1 & PC via Steam.

Famitsu ≫ https://www.famitsu.com/news/201808/28163047.html

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Sunday
Jul222018

Soul Calibur 6 - Voldo Battle Director Comment

With every character reveal in Soul Calibur 6, the game's Battle Director Oosaka (@oosaka_twt) goes out to give small gameplay details on how the character plays in the new game. The recent of which is Voldo, and it gives a good overview of what the character is all about in terms of combat for newer players. It even gives a slight tease on unique properties for Voldo on the way his Soul Charge and Critical Edges work. I have localised the developer comment passage below but you can find the original source of it in Japanese over at the Gamer website:

Gamer JP source ≫ https://www.gamer.ne.jp/news/201807230015/

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