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Monday
Jul062015

Tekken 7 - Arcade Online Update H06 Complete Changelist

UPDATE: Michael Murray just informed us that this will be the version used at Evo 2015!

Tekken 7 is getting yet another Arcade online update titled 'H06' today in Japanese and Korean arcades and this again brings a new wave of character balancing to the game. The main changes listed in this version was that 16th DAN (Vanquisher I think?) and upwards ranking system was adjusted and that floor break combo damage was changed but the character balance changes are what's really most interesting. Jack-7 of course got a whole slew of adjustments and is probably fair this time around. I'm not 100% sure but this version of the game will probably be the version played at EVO 2015 this month. Provided something doesn't go horribly wrong. H06 complete notes in Japanese can be found here and I've translated it all below it.

Tekken-Official H06 ≫ http://www.tekken-official.jp/news/?p=1897

▌Tekken 7 Update H06
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
【Update Time】
7th of July, 2015 - 7:00 AM (Tuesday)

【Update Number】
Ver.H06
※Title screen will now display H06 on the main title screen of Tekken 7.

【Update Contents】
・ The Ranking System for 16th DAN and upwards are adjusted.
・ Damage in Floorbreak combos in Tekken 7 are adjusted.
・ New wave of character balancing for the game.

【Character Balancing Changes】

  • Kazumi's Hell Blade (u/f+3, 4, 1) command input timing for the 2nd hit is changed.
  • Jack's Tornado Punch (1+2) first hit has changed behavior on hit. (They probably no longer made this NC)
  • Jack's Pinpoint Assault (f+2) attack damage and recovery time on block has been changed.
  • Jack's Overdrive (d/f+2, 1, 2) has been made easier to input.
  • Jack's Megaton Earthquake (d/f+1+2) has it's behavior on an airborne opponent changed. (No longer floorbreaks maybe?)
  • Jack's Jackhammer (ff+1) attack damage has changed.
  • Jack's Rocket Kick (ff+4) attack damage has been changed.
  • Jack's Debugger (b,d/b,d,d/f+1) attack damage has been changed.
  • Jack's Megaton Blast (b,d/b,d,d/f+2) attack damage has been changed.
  • Jack's Short Hammer Rush High (ws f+1, 2, 1) 1st hit behavior on hit is changed.
  • Jack's Windmill Punches (fc d/f+1, 2, 1, 2) has been made easier to input.
  • Jack's Volcano throw (d/f+2+4) attack damage has been changed.
  • Jack's Volcano Buster throw (d/f, d/f+2+4) attack damage has been changed.
  • Jack's Pile Driver (d/b, f+1+2) attack damage has been changed.
  • Jack's Pyramid Driver throw (qcf+1) attack damage has been changed.
  • Gigas' Iron Breaker (1, 2) recovery time on block has been changed.
  • Gigas' Crazy Knuckle Combo (f+3, 2) first hit behaviour on hit has been changed.
  • Gigas' Quick Headbutt (f+1+2) recovery time has been changed.
  • Gigas' Sledgehammer (d+2) behavior on hit has been changed.
  • Gigas' Shinbreaker (d/b+3) recovery time has been changed.
  • Gigas' Killer Impact (d/b+3+4 ~ 1) the range on this move has been changed. (hitbox)
  • Josie's Flying Elbow (f+1+2) recovery time on whiff and block has been changed. The attack damage of the move is also changed.
  • Josie's Liver Shot to Flying Punch Combo (d/f+1, 4, 2) attack damage on the 1st and 2nd hit has been changed.
  • Josie's Whip Kick (fc d/f+4) behavior on block has been changed. The attack damage is also changed.
  • Devil Jin's Electric Wind God Fist (f,n,d,d/f+2) recovery on whiff has been changed.
  • Claudio's Vanishing Storm (b+1) behavior on whiff and block has been changed. Recovery time on block has also been changed.
  • Katarina's Short Tail (fc d/f+4) attack damage has been changed.
  • Lucky Chloe's Suprise Hop (u/f+3 hopkick) attack damage has been changed.
  • Lucky Chloe's Left Point to C Uprock Hit (Left Twist ~ 1, 2, 1) recovery time has been changed. (Last hit?)
  • Lucky Chloe's C Uprock Clap (Left Twist ~ 2, 2)  recovery time has been changed.
  • Shaheen's Hallux Kick to Algenib (4, 1) the 1st hit behavior on block has been changed. (No longer Jails?)
  • Shaheen's Crescent Cleaver (u/f+3 Orbital) the range on this move has been changed. (Hitbox)
  • Heihachi's Eishomon (d/b+2) attack damage and behavior on hit has been changed. (more plus frames?)
  • Heihachi's Funkei Uraken (b+1, 2) the range on this move has been changed. (Hitbox)
  • Heihachi's Electric Wind God Fist (f,n,d,d/f+2) recovery on whiff has been changed.
  • Kazuya's Electric Wind God Fist (f,n,d,d/f+2) recovery on whiff has been changed.
  • Alisa's Logic Bomb (f+4, 1, 4) 1st & 2nd hit behavior on hit has been changed.
  • Feng's Iron Palm (b+1) recovery time has been changed. (No longer safe?)
  • Law's Shaolin Spin Kicks (4, 3, 4) 1st hit behavior on block has been changed. (Jails?)
  • Law's Dragon Tail (d/b+4, 4) speed at which this move comes out has been changed.
  • Steve's Crescent Hook (d/f+2) behavior on counter hit has been changed.
  • Steve's Wildman Combo 1 (d+2, 1, 2) the range on the 1st hit of this move has been changed. (Hitbox)
  • Leo's Gui Xi (d/f+2+3) behavior on hit has been changed. (No longer knocksdown?)
  • Bryan's Hatchet Kick (qcb+3) attack damage has been changed.

Other small assorted game bug fixes has also been applied.

Thanks goes to Monokeros for translation assistance.

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