Tekken 7 - Claudio Serafino Movelist Rundown
Update: I've replaced the video with a revised version from the same channel. It features corrections and staple combos for Claudio.
Claudio Serafino is one of the new characters that is introduced in Tekken 7 and while there's been a lot of match videos of him for awhile now, I don't believe most players outside Asia are quite familiar with how he plays. Fortunately, Tekken 7 related video content is coming out as the Game Plaza Gao arcade in Japan did a great job giving a run down of Claudio's Movelist on their YouTube channel. Of course it's all in Japanese but I went ahead and translated the notes regarding all the moves below the video here. I've added all the translation below the video in the order of how they appear in the video so it shouldn't be too difficult to find each move's note. This should help bring everyone up to speed on Claudio as a character in Tekken 7. Enjoy.
▌Tekken 7 - Claudio Movelist Video
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GAO_北千住店 ≫ https://www.youtube.com/channel/UCnFap81fNOzZozrdJ_apHvQ
▌Tekken 7 - Movelist Video Notes
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Rage Art
When you have Rage:Mid, not safe on block.
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Scattered Ashes
High, high - typical jabs, 10f start-up & +8f on hit
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[SCREW] Circle of Judgment
High, mid, mid - Last hit is a Screw Attack and transitions into Starburst. Easy to do for combos.
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[SCREW] [HOMING] Battle Scars
High, mid - If the first hit is a counter hit, the 2nd hit is guaranteed.
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Crimson Delta Edge to Starburst
During hit: During hit:
Mid, throw, throw - Last hit transitions into Starburst.
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Rolling Strike
Mid - Hits grounded.
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Trinity of Pain
High, mid, mid - Easy to do for combos.
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[SCREW] Deadly Sin
High, mid - 12f punisher for Claudio.
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[SCREW] [HOMING] Sacred Edge
Mid - Easy to do and good combo filler.
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Into the Abyss
Mid - Advantageous on block. (You're in + frames on block)
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Cross Arm Strike
Mid - 16f startup frames and has long reach.
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[HOMING] Above the Storm
High
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Sky's Arc
Mid, mid - Twin piston NH Launcher, -15f on block.
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Chaos Fist
Mid - Leads to a combo on counter hit, punishable on block. ('12f~13f?' on inatekken)
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Dispel Magic
Mid, mid - Can delay the 2nd hit. Punishable on block. ('11f~12f?' on inatekken)
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Dispel Force
Mid, high - Useful for wall combos. Safe on block.
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Grand Sanction
Mid, low
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Gravity Point
Low
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Superbia
Mid - Shoulder, useful for wall combos.
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Twin Claws
Special mid, special mid - Can also be done from crouch.
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Acedia
Low - Launcher on counter hit, launch punishable on block.
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Lagrange Needle
Low, high
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Big Bang
Unblockable
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[SCREW] [HOMING] Vanishing Storm
Mid - Punishable on block (10f) but depending on the range, you may not be able to punish.
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Spinning Skies
High - 14f start up, transitions into Starburst on hit.
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Burning Core
Mid - Comparable to other character's d/f+2
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Shinging Ray
Mid, mid - Natural combo on counter hit, safe on block. Transitions into Starburst on hit.
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[HOMING] Axial Ray
Mid, high
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[POWER CRUSH] Judgment Claw
Mid
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[HOMING] Eternal Moon
Mid
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Meteor Slash
Mid - Can be done from any 'Jumping status'. (u/b, u or u/f)
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Ground Slash Nova
Mid - Advantageous on block. Can also be done from any 'Jumping status'
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Sky Slash Nova
Mid - Main launcher move, Long reach. (The range was recently shortened in an update though.)
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Dual Guns
Mid, high - Can also be done from crouch with fc d/f+2,1
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Bringer of Justice
Mid, mid - Can also be done from crouch with fc d/f+2,1+2. Last hit transitions into Starburst.
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Invidia
Mid - Opponent can duck under this move at a certain range중
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Ira
High - Advantageous on block. Transitions into Starburst on hit. Can be launched if opponent ducks. Burn Knuckle.
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Noble Step
While Standing:
Mid, high
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Sylvia
While Standing:
Mid - Launcher, transitions into Starburst on hit.
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Piercing Wind
while standing:
Mid
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Luxuria
While sidestepping:
Low - Kinda like Hwoarang's ss+4, but looks like Miguel's d/b+4.
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◎ Commands during Starburst ◎
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Cross Arm Impact
Starburst:
Mid, mid - 16f start-up, can follow up with wr+2 for big damage.
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Gravity Zone
Starburst:
Low, low - d+2 attack gains a follow-up. You can stop after the first hit and use crouch/ws mids for big damage.
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[HOMING] Avaritia
Starburst:
Mid, high, mid - Strong combo ender.
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10 Hit Combo
High, mid, mid, mid, low, high, mid, mid, high, mid
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Punishment
( )
Throw - Can be broken with either 1 or 2.
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Roche Limit
( )
Throw - Can be broken with either 1 or 2.
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Avalanche Throw
On opponent's left: (or )
Throw - Can be broken with 1.
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Prayer into the Void
On opponent's right: (or )
Throw - Can be broken with 2.
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Sudden Shadow
On opponent's backside: (or )
Throw - Can't be broken.
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Gula
Throw - Can be broken with 1+2
Done.
Additional references:
http://tk7.tekken-net.kr/pc/tk7/command?fighterid=20
http://seesaawiki.jp/w/inatekken/d/%a5%af%a5%e9%a5%a6%a5%c7%a5%a3%a5%aaT7
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