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Entries in mod (12)

Friday
Dec012017

Tekken Bot Prime Updated to Work with Geese Howard Update

Tekken Bot Prime, the PC companion program made by roguelike2d that displays frame data in real time as you play Tekken 7 has recently been updated to work with the latest 1.09 patch aka the Geese Howard release. Credits to the program updating goes to PRoosta for finding the correct values and making the adjustments to the code to make it work. Since this update of the Tekken Bot Prime is a fork from the original author's work, there's no guarantee that the data shown will be 100% correct or that the program will completely work so do take note. Here's the download link to the last Tekken Bot Prime:

Tekken Bot Prime (Ver. 1.09) Download Link ≫ https://github.com/roguelike2d/TekkenBot/files/1520269/TekkenBotPrime.zip

Tuesday
Aug082017

Tekken 7 PC - Twilight Conflict, Infinite Azure & Mishima Building Stage Mods

Devianart User GODLIKE99KINGZ has recently contributed stage mods on the PC version of Tekken 7 and they give different colour tones for some of the stages. There's 3 stage mods to download and they are; 'Twilight Retribution' which gives the stage similiar colours compared to the original Tekken 7 vanilla version of the stage, 'Mishima Building Fury' which is pretty similiar with the orange hue and then 'Infinite Aurora Borealis' which offers 3 colour variations for the Infinite Azure stage. If you fancy any of these stage mods, you can download them over on the DeviantArt page:

Twilight Retribution Download ≫ http://godlike99kingz.deviantart.com/art/TEKKEN-7-PC-Custom-Map-Twilight-Retribution-697340798

Mishima Building Fury Download ≫ http://godlike99kingz.deviantart.com/art/TEKKEN-7-PC-Custom-Map-Mishima-Building-Fury-697339982

Infinite Aurora Borealis Download ≫ http://godlike99kingz.deviantart.com/art/TEKKEN-7-PC-Custom-Map-Infinite-AuroraBorealis-697529771

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Friday
Aug042017

Tekken 7 PC - TekkenBot Prime Command Input Overlay

The TekkenBot Prime project by Roguelike2d got a new update and with it came a new Command Input Overlay feature in Version 0.5.1. This Command Input Overlay functions as a more useful command history as it overlays input data with frame timings and color codes them to identify in which parts of anything you did could actually be cancelled. This info will help you identify specific frame timings for certain contexts and even find hit confirm frames for any particular string. The color codes are as follow;

  • Blue indicates that the input can be cancelled
  • Purple for specific cancellable frames especially towards the ending animation
  • Yellow/Orange for the active frames
  • Red for something you cannot cancel out of.

Do note that there might be some data that could be off but you can report these to the Github's Issues section. You can download and try out the latest version of Tekken Bot for yourself over on the Github page.

TekkenBotPrime Download Link ≫ https://github.com/roguelike2d/TekkenBot/releases

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Thursday
Jun292017

Tekken 7 PC - TekkenBot Frame Data Overlay

Oh here we go, a working frame data overlay for Tekken 7 PC! Dubbed the 'TekkenBot Frame Data Overlay', this standalone program will locate the running Tekken 7 game and overlay very helpful frame data info while you play for your character and the opponent. It includes frame advantage, hit type, startup, and the number of active frames for the last performed move so this will really help you out in getting up to speed with a lot moves players may be abusing against you. The overlay is a transparent window so it currently only works in windowed or borderless windowed mode so be sure to set that up before using it. Added below this post is a video of the overlay that Roguelike made and it goes into more details about it so be sure to check it out. The frame data overlay is very early in development so be sure to note that there might be some errors or bugs. Big thanks goes to Rogue2dlike for releasing the frame data overlay, you can download it for yourself over on hit GitHub!

TekkenBot Frame Data Overlay Download Link ≫ https://github.com/roguelike2d/TekkenBot/releases/

Reddit Thread ≫ https://www.reddit.com/r/Tekken/comments/6kbisy/i_made_a_frame_data_overlay_for_tekken_7_pc/

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Monday
Jun262017

Putting the Complexity of Tekken into Perspective

Tekken is an incredibly complex game and it's all due to its gameplay design which allows players such a huge scope of possible interactions. A key component that Tekken owes to its incredible depth is the gameplay mechanic of being able to cancel a huge amount of animation states and movement to formulate your unique game plan. In Tekken, the most difficult and intrinsic ability to train and elevate yourself as a competitor is a thorough understanding of the movement system with its ability to cancel any kind of movement action into other actions. It is also the most frustrating thing in Tekken as a new player to come to grips with and wrestle with since understanding and practicing all the possible movement options in the neutral allows you to avoid getting hit by enemy attacks. To really home in on the sheer complexity of Tekken, recent modding efforts on PC Tekken 7 has given us Finite State images of every possible animation state available to a character. Or to put it more simply, a big scary flowchart of every possible thing you can do or find yourself in Tekken 7. The finite state visuals below come courtesy of the modder @Dantarion and really puts into perspective of how incredibly complex a game Tekken is.

Tekken 7 Finite State SVG ≫ http://svgshare.com/i/1wa.svg

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