Monday
May272019
Arcade Tekken 7 Fated Retribution Round 2 Ver. E Balance Changes
BY Wonkey ON Monday, May 27, 2019 at 6:50PM
The nerf to Geese Howard is now live, here are the changes made in the new version of the game in arcades. As a reminder, these changes are soon making their way to the console and PC version of the game.
Arcade T7FR-R2 Version E ≫ https://www.tekken-official.jp/news/?p=9859
▌T7FR-R2 - Version E Balance Changes
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King
- b+2,4 (when hit from the front) - The bug where the move would transition into the throw animation on an aerial opponent has been fixed.
Bob
- Spinner Ball 1 - The damage of the move would change depending on the input timing of the attack, this has now been fixed.
Eddy
- u/b+3 - The behavior of the opponent changing depending on if they were airborne or not after being hit with the attack is now fixed.
Geese Howard
- b+3,2 - The 1st hit of the move now has 3 more frames of recovery added. (From -9F to -12F). On hit, it is now -1F instead of +2F. The tracking properties on the 1st hit of the move being unintentionally improved depending on when you made the input for the 2nd hit is now also fixed.
Anna
- d+4,1~B - The jump status when you transition into Chaos Judgment stance has now been corrected to a standing status.
- qcf+2,1~B - The jump status when you transition into Chaos Judgment stance has now been corrected to a standing status.
tagged arcade, balance changes, patch notes, tekken, tekken 7 in Patch, Tekken 7, Tekken 7 Fated Retribution, news, tekken, update
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