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« New Tekken 7 Fighter Poster Image | Main | Tekken 7 will NOT have Invincibles »
Wednesday
Oct012014

October Tekken 7 Location Test Niconico Streams

The upcoming debut of the new Tekken game is this weekend! Bandai Namco's marketing employee HinoP tweeted out the niconico stream URL for the location tests that is being held in Namco Sugamo and Namco Nipponbashi arcades in Japan on 4th and 5th of October. Nobi will be commentating the stream at Namco Sugamo while Yuu is going to Osaka's Nipponbashi arcade to perform stream commentary. You'll need to create a niconico account to watch the stream but it is easy to quickly create one here. If you can't catch the streams live, I will be recording them and uploading them to YouTube at a later date. You can watch the upcoming Tekken 7 location test at the following URLs:

Oct 4 Nipponbashi Tekken 7 Location Test http://live.nicovideo.jp/watch/lv195284776

Oct 5 Sugamo Tekken 7 Location Test http://live.nicovideo.jp/watch/lv195284834

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Additionally, Bandai Namco is holding a Autumn 'New Products' Business Meeting that will exhibit the new Tekken 7 and Time Crisis 5 games at the following places on these dates:

Tokyo - 20th and 21st of October

Fukuoka - 24th of October

Osaka - 28th & 29th of October

Source http://blog.am-net.jp/article/104082869.html

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Reader Comments (9)

i thought it was the 3rd? -_-

Wednesday, October 1, 2014 at 8:26 PM | Unregistered Commenterpesudeenym

There is a Location test on the 3rd of October it's just that only last 2 days (the weekend) of the location test is being streamed.

Wednesday, October 1, 2014 at 8:32 PM | Registered CommenterWonkey

THIS SUCKS Harada promised us gameplay on the the 3rd not 4th Well....will people still be uploading their own videos on the 3rd? I hope so!!

Wednesday, October 1, 2014 at 8:45 PM | Unregistered CommenterMystery

@Mystery
There's usually no cameras allowed in arcades, especially during location tests.

Wednesday, October 1, 2014 at 9:23 PM | Unregistered Commenteryiggs

Exactly!
Is this your first Tekken, or Arcade fighter for that matter, Mystery?
The fact we're getting streams of a location test is not only a testament of the exciting times we live in but also of how much Bamco and Project Tekken value and appreciate their community.

Thursday, October 2, 2014 at 6:47 AM | Unregistered CommenterSteparuTaru

"If you can't catch the streams live, I will be recording them and uploading them to YouTube at a later date."

Thanks for your valuable work, man! Much appreciated!

Thursday, October 2, 2014 at 7:20 AM | Unregistered CommenterAuthor

Am I the only one bothered by the aesthetics in T6 and TTT2? If you look at the previous installments, the characters' movement look so natural and fluid, whereas in T6 and TTT2 even a generic 1,2 looks distinctly spastic and awkward. Is it the motion blur thing? Also, it seems to me like there are A LOT more spinning and flying moves now than ever before? As well as a tendency towards making new moves look and behave the same as existing moves from other characters. Like Paul's new knees which look like Bryan's ws+3 and f+3. Although you could say this trend started in T5, it's definitely been driven into the ground in TTT2. The characters themselves also look like AIDS. The males look like steroid freaks, even characters that are supposed to look swole have this painfully exaggerated bulkiness that's just cartoony and silly. The females look like prostitutes, it sucks.

An integral part of Tekken's identity was its austere look (well, when compared to other fighting games). It matched and advertised what kind of game Tekken is, no projectiles, no fatalities, no free damage, no invincibility frames, no bullshit. I mean, you could say it doesn't matter, the gameplay itself is mostly the same, but why would you settle for something that sucks when you already have a preferable alternative? An alternative T3, TTT, T4 and T5 were already built on? I mean, I guess I wouldn't mind wearing a shirt that said "I am a huge faggot please rape my face" if I literally had no other shirt to wear and it was freezing outside or whatever, but I do have other shirts, so why would I wear it?

Also, holy fuck, the juggles are REALLY lame right now. For 2 main reasons. The first and most obvious one being the damage, like really, that's WAY too much damage, losing more than 1/3 of your life in 1 juggle is retarded. I don't care what anyone says. It's dumb. Especially since juggle execution has gotten easier and easier with each new Tekken game. And squeezing the absolute maximum damage out of most launchers has never been easier. Remember how juggles worked in T3? If you wanted to get maximum damage from your launcher you had to find a way to become autistic and consume an entire briefcase of meth first. Take Bryan's ws+3 for example, it used to stun like Jin's b,f+2, I forgot what the stun is called. Anyway, the go to juggle was a delayed hopkick into b+2,1,4. But that wasn't the maximum damage you could get from that ws+3, you COULD do an instant ws fisherman's slam instead of the hopkick BUT both the slam AND the b+2 string afterwards were maddeningly hard to connect. Seriously, go try it if you don't believe me. I think both the slam after the stun and the b+2 are essentially just frames? Even characters like Jin had to really struggle for damage on most launchers. Like 3 EWGFs in a row was considered godly back then. Never mind getting maximum damage from b,f+2, which was on a whole different plane of autism. This leads to the second main reason why juggles are so lame now, all characters can do more or less the same damage in their juggles. Even in T5, there were characters like Paul or King whose juggle damage was noticeably low, but they made up for it with oki and grappling. And characters like Bryan who did dirty juggle damage with relative ease ever since T3. That was great, it added depth to your play style and more weight and consequence to the decision of picking whatever character you picked. That, and many other things, like 8 frame jabs, no quick getup thingy after power hits, etc. But I digress. Now it seems like it doesn't matter which character does what launcher, you're gonna lose at least 1/3 health and 1/2 in a lot of cases. That's stupid. That bound mechanic has to go.

One of the tenets of Tekken was a good player will wipe the floor with a bad player no matter what. Ok, maybe if the bad players picks Eddy...or Law...But the point is, the game rewarded skill and nothing else. If you played someone with better game knowledge, better movement, better awareness, better execution, etc. you ate shit. You couldn't win. And that was awesome. Now it seems like any retard can get outplayed in all aspects, spam launchers like a mongoloid, eventually get 2 juggles and win a round he wouldn't have ever won in T3-T5. And it snowballs. A good player will start being paranoid and apprehensive about losing half his life and his movement will become stiffer, he will punish less whiffs, he will be reluctant to attack; This will in turn make the bad player, who's already mindlessly spamming random moves, get away with doing retarded shit more often. I'm sure everyone reading this will agree that that is objectively a bad thing. You could say that it's just "the new meta people are going to have to adapt to" and you would be right, but it's a new that meta sucks balls and ruins games. You don't want Tekken to be like SC2, where literally any strategy can be successfully countered by simply and mindlessly making more units. No really, THE best skill to have in SC2 is being good at making units, because it wins you the most games. It sounds absurd but that's the truth. Right now TTT2 looks like that. Anything you do can be rendered irrelevant by the other guy doing 2 juggles. Landing your launchers seems to be the thing that ends most games. That whole phone book about frames, hitboxes, active hit detection, crush mechanics, psychology, etc. Everything that made Tekken awesome in the first place seems to matter very little right now.

Juggles need to be brought back to how they were in T3 or T5. Execution difficulty needs to have tiers depending on damage. The low damage one should be easy. The go to juggle should be hard and have some sort of quirk you need to be intimately familiar with in order to do it consistently and the maximum damage should be attainable only to those with no friends and no social lives. Even with no bound, 3 hits after a wall splat seems a bit too much. Maybe some characters should only get 1? Only those who struggle with their juggle damage in this hypothetical T3-T5 hybrid should get 3 while most get 2?

ALSO, the noise a hit makes when it gets blocked is atrocious in T6 and TTT2. Seriously, what IS that?

Welp, I get the feeling Tekken 7 will not only not address these issues but actually do more retarded shit in the same direction. Fuck.

Thursday, October 2, 2014 at 10:52 AM | Unregistered Commenterdeath

death for president!


TL;DR: Tekken har become a ugly clusterfuck!

Thursday, October 2, 2014 at 3:52 PM | Unregistered CommenterCunty McCunt

I agree, T5DR had best gameplay. Hitboxes were kinda wider too, less chances of whiffing moves that shoulda hit.

Thursday, October 2, 2014 at 4:06 PM | Unregistered CommenterStarman

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