Input Lag Testing for Soul Calibur 6 Finds Unstable Lag Spikes During Gameplay
The input lag testing results are in, we've got some bad news here. From the testings done by both Noodalls and WydD, they both found that Soul Calibur 6 has on average; around 4 to 5 frames of input lag when playing on the PlayStation 4. That puts SC6 on the laggier side when compared to other fighting games from this generation of consoles. The even bigger finding across both results was an unstable level of fluctuations in between the testing which is leading to quite a notable level of variance in the results. To put that into easier words, Soul Calibur 6 was found to have random input lag spikes during regular gameplay. It's currently being thought that the instability is occurring randomly so hopefully Bandai Namco quickly fixes this issue like how they handled the input lag with Tekken 7. Thanks goes to both Noodalls and WydD for the testing, you can find more info on their set-ups and testing over on their Twitter pages:
Noodalls ≫ https://twitter.com/noodalls
WydD ≫ https://twitter.com/WydD
▌Noodalls's Testing
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Input Lag results on Noodalls game set-up:
SC6 PlayStation 4 = 4.5 frames of input lag (76ms)
SC6 Xbox One = 4.7 frames of input lag
Soul Calibur VI input lag
— Nigel Woodall (@noodalls) October 21, 2018
PS4 76ms
X1 80ms
Large amounts in fluctuation between sets.
Also worth mentioning I was using the command history for this one, but from what I checked this is on the same frame as the start of the animation. pic.twitter.com/yPedT2Ls3f
▌WydD's Testing
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Input Lag results on WydD's game set-up:
SC6 PlayStation 4 = 5.4 frames of input lag (90ms)
Thanks to the fine folks of @basgrospoing I was able to test @soulcalibur VI input lag! Unfortunately, I've got bad news.
— Loïc *WydD* Petit (@WydD) October 18, 2018
SoulCalibur VI - 5.42f (90.4ms, C+ Tier)
Stability 72% due to a weird bug. pic.twitter.com/5AxmIceIum
I tested multiple times to be sure. But if you plot the lag frames over time, sometimes the input lag drops for a few seconds. The timing is pretty random.
— Loïc *WydD* Petit (@WydD) October 18, 2018
I'm only using the guard so nothing is going on on the screen. But it happens using a "stand A" as well. pic.twitter.com/gwWPLeObOn
I just published full analysis of input lag on PS4. It explains a lot of weird results people had so please read. https://t.co/cmcF7BoWrM
— Loïc *WydD* Petit (@WydD) July 15, 2018
Tiers:
S: UNIEL, BBCTB, BBCPE
A: GGXrd R2, USF4, SF30 3S
B: T7, DBFZ, DOA5, **SF30 A3
C: **SF30 SF2s, *Shodown, ***SFV
* means unstable pic.twitter.com/vewMZAClwe
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